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BuilderScourge of Time docs:
Old Rom 2.4 Docs:Note: When ever the Scourge of Time docs contradict these, the S.O.T. docs take precedence!
Only some of the stats are available now for mobs and objects (see the S.O.T. docs at the bottom of this page). In the meantime, if you are an experienced builder and want to start writing descriptions for areas, here are some we NEEEEED! :-)
Thera areas (fantasy) - numbers below match the numbers on the map.
Haandorn areas (fantasy) - levels 101-201 - map now available
Bradinor areas (fantasy) - levels 202+ Map now available
Kavaria areas (fantasy) - level 401 Map now available
* dungeons (if you don't have your own idea about what to make a dungeon like, modeling it after a game like Zelda is fine) should be about 75-125 rooms, have at least 1 or 2 puzzles, and have a boss mob at the end, preceeded by two empty rooms (Scourge will fill these rooms in and add an object to the boss). Areas for the Modern time period:Here is a brief description of the world, this will help you decide what continent your area should go (levels are not restricted by continent in the future time period):Haandorm is an industrial continent, kind of like the
1800s. Many people still believe in and practice magic.
There are three countries divided by montains (one of which is almost
all snow). Thera is widely developed and is one country of three
states. It closely resembles US society (see Downtown
Gimpville). Eventually we'll
write a highway system for this continent. Magically research is
being
conducted by divisions of a strange corporation (Scourge Xanvor
Industries). One last note: there was a millenium between the fantasy
and modern time periods that has been lost, writers are encouraged to
include small bits of this lost history in their areas. |